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Old 07-12-2007, 01:18 AM   #1 (permalink)
Jordan
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The Future of the Gaming Industry?

During the 2007 E3 Conference Nintendo of America president Reggie
Fils-Aime was quoted as saying that "Nintendo is not a fad. Nintendo
is the future."

Source:
http://www.gamesindustry.biz/content_page.php?aid=26628

The immediate question in my mind is "Do we want that future?"

The issue at hand isn't the popularity of the Nintendo platforms. It's
undeniable that the Nintendo DS and Wii have sold millions upon
millions of units. It has to do with their target audience.

Nintendo believes they can broaden the user base of games by selling
to non-gamers. While this strategy seems to be working for their
hardware, I have to wonder if we want the game industry guided by
skewing to people who aren't interested in games. Would, say, Major
League Baseball re-do their franchising to attract people who aren't
interested in baseball? Would Toyota re-engineer their vehicles to
attract people who don't drive? Would the film industry spend millions
making films for people who don't like watching movies?

What is wrong with wanting to do the best you can for people who
enjoy, play and most importantly actually buy your product?

If you look at the titles Nintendo is producing for both the DS and
Wii you will see, according to aggregations of review sites available
at Metacritic, that the vast majority of titles produced for these two
platforms are junk. In their drive to attract casual gamers Nintendo,
either accidentally or intentionally, has driven the over-all quality
of games on their platforms down.

With the default criteria of 5 reviews or more, Metacritic lists 263
Nintendo DS games.
http://www.metacritic.com/games/ds/scores/

Of those 263 titles only 2 average 90% or above and 35 average between
80% and 90%. This means that out of the entire library only 14.07%
could be considered "above average". If these games were children in
school they would be your A and B students.

At the other end of the scale there are 81 titles scoring in the 60%
range and a further 84 games under 60%. 165 below average games?
That's 62.74% of the entire library which is more or less unplayable.
Again, to use a school analogy, almost 2/3rds of that particular class
would be held back for poor grades.

Surely the Wii would be different? After all, it's a console and not a
hand-held.

Again with the default criteria of 5 reviews or more, Metacritic lists
69 Wii games.
http://www.metacritic.com/games/wii/scores/

Of those 69 again there are 2 averaging 90% or more and a further 4
scoring in the 80s. This gives us 6/69 or 8.69% of the library being
above average. This is actually WORSE than the DS numbers.

Looking to the low end of the scale the Wii has 20 titles in the 60%
range and 25 titles below 60%. That's 45/69 games that are not worth
buying or 65.22% of the Wii library that's sub-par. Again, a worse
ratio than on the Nintendo DS.

Running the numbers at Gamerankings.com (another meta review site -
http://www.gamerankings.com) returns similar figures. At 5 reviews or
more they show 261 DS titles, 34 above average (13.03%) and 163 below
average (62.45%). On the Wii side they have 69 games with 7 above
average (10.14%) and 41 below average (59.42%).

Is this the future that Nintendo is going to force gaming into? A
future where for every game that's worth buying there are between 4.5
and 7.5 games that are utter garbage?

When Nintendo says they have 140 DS titles and 100 Wii games coming
out by the end of the year do they want us crunching the numbers in
our heads to determine how many of those will actually be worth
buying?

Both Microsoft and Sony have been derided for catering to "hard core"
instead of casual gamers, but running their libraries through the same
analysis shows a much higher level of quality.

Xbox 360 - 213 games, 58 above average (27.23%), 98 below average
(46.01%).
Source: http://www.metacritic.com/games/xbox360/scores/

Playstation 3 - 54 games, 18 above average (33.33%), 20 below average
(37.04%).
Source: http://www.metacritic.com/games/ps3/scores/

Playstation Portable (PSP) - 289 games, 47 above average (16.26%), 158
below average (54.67%).
Source: http://www.metacritic.com/games/psp/scores/

I can only speak for myself here, but I feel that life is too short to
play poor quality video-games and I have no intention of waiting
around for Nintendo to finally release the next game that might be
worth my time. If this is the future Nintendo sees then they can have
it.

 
Old 07-12-2007, 01:18 AM   #2 (permalink)
Scrub
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Re: The Future of the Gaming Industry?


>


In some ways, it's easy to see why people would think Nintendo is the future
when they bring interactivity into games. It might seem like a fad, and I
haven't bought a Wii yet but imagine the time when/if Nintendo release one
of those motion capture type full body suits - like in that movie "the
island" or something. Playing something like MK and actually jumping around
and your moves are caught exactly on the screen would be pretty frickin
awesome.. Probably not going to happen soon but I can dream

If Xbox and Sony are still back using controllers then they'll be way behind
gaming evolution

Dale


 
Old 07-12-2007, 01:18 AM   #3 (permalink)
Ken Kubos
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Re: The Future of the Gaming Industry?

| If Xbox and Sony are still back using controllers then they'll be way
behind
| gaming evolution

| of those motion capture type full body suits - like in that movie "the
| island" or something.

I agree!!!

--

Ken

"Buddhism elucidates why we are sentient."
"Buddhism follows thought throughout the Universe."
"Karma means that you don't get away with anything."

"Scrub" <dale@scrubninja.com> wrote in message
news:4695833e$1@news.comindico.com.au...
|
| >
|
| In some ways, it's easy to see why people would think Nintendo is the
future
| when they bring interactivity into games. It might seem like a fad, and I
| haven't bought a Wii yet but imagine the time when/if Nintendo release one
| of those motion capture type full body suits - like in that movie "the
| island" or something. Playing something like MK and actually jumping
around
| and your moves are caught exactly on the screen would be pretty frickin
| awesome.. Probably not going to happen soon but I can dream
|
| If Xbox and Sony are still back using controllers then they'll be way
behind
| gaming evolution
|
| Dale
|
|


 
Old 07-13-2007, 01:16 AM   #4 (permalink)
RMZ
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Re: The Future of the Gaming Industry?

Good post. I think Nintendo is in a position now where they want to
be the braggart for just a little bit and they have clearly won that
right. Although I don't agree with them, it is much different hearing
Nintendo brag and hearing Sony brag at this point, because Nintendo
actually has the sales to back it and Nintendo came back from being
thrid place with Gamecube to a strong #1.

Getting to your point about quality of games using MetaCritic. I think
it is fair to judge a game consoles quality by the titles available on
it to some degree, but you have to keep in mind that the most
successful console of last generation PS2 doesn't rank so hot
according to these metrics.

For example, to simplify things I would use a score of 70 (C-) on a
0-100 scale as the marker for an passable game (i.e. game that isn't
horrible). Using that as a metric I think you'll find the PS2 had
about as many bad games as it did good ones, The PS2 had 765 games out
of 1457 reviews scoring 70 or less. That's about 54% bad, Microsoft's
score with the 360 (the current leader of this generation as far as
sales and number of titles) is in a similar spot, but doing a tad
better in quality of games with 48% of it's games falling below 70.

Anyway, the PS2's percentage of below average quality games I think
proves that a system can be quite successful with a boat load of bad
games.

Nintendo has a great opportunity ahead of them, but if they think
gamers don't care about quality of graphics they are wrong. Their
controller gimmick is quite good, it does provide a unique gaming
experience that is luring people to the Wii for this generation, but
what happens after Wii? Their unique control has been done at this
point, it is a very good, outside the box sort of idea, but unless
they can come up with another equally as inspiring gimmick they will
be forced to compete head on with the competition in the graphics
department and do that isn't going to be cheap for the customer buying
their system.

So when he says Nintendo is the future, I'm curious what he means. If
he means creating game consoles that focus on new interfaces other
than leading edge graphics and low price point to gain dominance then
he might be right, as long s Nintendo can continue to offer entirely
new gaming experiences, but can they?

Also their playbook is now open. Sony and Microsoft have taken note
and they can match what Nintendo is doing now, they can also try new
interfaces of their own, who knows. It's ultimately great games that
sell a system long term. But I don't think Nintendo's going to have a
problem six months from now, because they have suprised the industry,
all the big game publishers want to publish for their platform,
because they know the audience is there. So the controller gimmick has
gotten the console into homes and because it's in so many homes, great
games will come. More bad ones will follow too.

 
Old 07-13-2007, 01:16 AM   #5 (permalink)
Jordan
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Re: The Future of the Gaming Industry?

On Jul 11, 11:06 pm, RMZ <Jeremy.De...@gmail.com> wrote:

> For example, to simplify things I would use a score of 70 (C-) on a
> 0-100 scale as the marker for an passable game (i.e. game that isn't
> horrible). Using that as a metric I think you'll find the PS2 had
> about as many bad games as it did good ones, The PS2 had 765 games out
> of 1457 reviews scoring 70 or less. That's about 54% bad, Microsoft's
> score with the 360 (the current leader of this generation as far as
> sales and number of titles) is in a similar spot, but doing a tad
> better in quality of games with 48% of it's games falling below 70.


The other part of this that I didn't get into, the more frightening
thing I think, is that depending on where you break it roughly 1/2 of
all games released suck. This is something that we should all be
fighting against regardless of which platform people root for. But
frankly I don't know what to do about it. Maybe if the games industry
had some official organization for recognizing excellence a la the
Academy Awards or the Emmy Awards instead of 15 different magazines
and websites choosing their own personal GOTY.

> Also their playbook is now open. Sony and Microsoft have taken note
> and they can match what Nintendo is doing now, they can also try new
> interfaces of their own, who knows. It's ultimately great games that
> sell a system long term.


Sony has a trick up their sleeve called "The Eye of Judgement" and I
really want to see how that works in person. I don't know if it will
catch on due to the living room real estate that it takes up, but I
think the idea is just fascinating.

Demo videos:

http://www.youtube.com/watch?v=ebHilAXNHSY

http://www.youtube.com/watch?v=Bhlq_GhYGsM

This is something that could be done with any camera equipped console
assuming the resolution is high enough to read the bar codes off the
cards (or whatever object is put under the camera.)

- Jordan

 
Old 07-13-2007, 01:16 AM   #6 (permalink)
boodybandit
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Re: The Future of the Gaming Industry?


"Jordan" <lundj@earthlink.net> wrote in message
news:1184221477.044512.194170@k79g2000hse.googlegr oups.com...
> On Jul 11, 11:06 pm, RMZ <Jeremy.De...@gmail.com> wrote:
>
>> For example, to simplify things I would use a score of 70 (C-) on a
>> 0-100 scale as the marker for an passable game (i.e. game that isn't
>> horrible). Using that as a metric I think you'll find the PS2 had
>> about as many bad games as it did good ones, The PS2 had 765 games out
>> of 1457 reviews scoring 70 or less. That's about 54% bad, Microsoft's
>> score with the 360 (the current leader of this generation as far as
>> sales and number of titles) is in a similar spot, but doing a tad
>> better in quality of games with 48% of it's games falling below 70.

>
> The other part of this that I didn't get into, the more frightening
> thing I think, is that depending on where you break it roughly 1/2 of
> all games released suck. This is something that we should all be
> fighting against regardless of which platform people root for. But
> frankly I don't know what to do about it. Maybe if the games industry
> had some official organization for recognizing excellence a la the
> Academy Awards or the Emmy Awards instead of 15 different magazines
> and websites choosing their own personal GOTY.
>
>> Also their playbook is now open. Sony and Microsoft have taken note
>> and they can match what Nintendo is doing now, they can also try new
>> interfaces of their own, who knows. It's ultimately great games that
>> sell a system long term.

>
> Sony has a trick up their sleeve called "The Eye of Judgement" and I
> really want to see how that works in person. I don't know if it will
> catch on due to the living room real estate that it takes up, but I
> think the idea is just fascinating.
>
> Demo videos:
>
> http://www.youtube.com/watch?v=ebHilAXNHSY
>
> http://www.youtube.com/watch?v=Bhlq_GhYGsM
>
> This is something that could be done with any camera equipped console
> assuming the resolution is high enough to read the bar codes off the
> cards (or whatever object is put under the camera.)



That is freaking awesome!
I can only imagine where this could go in the future.

 
Old 07-13-2007, 01:16 AM   #7 (permalink)
Brenden D. Chase
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Re: The Future of the Gaming Industry?


"Scrub" <dale@scrubninja.com> wrote in message
news:4695833e$1@news.comindico.com.au...
>
>>

>
> In some ways, it's easy to see why people would think Nintendo is the
> future when they bring interactivity into games. It might seem like a
> fad, and I haven't bought a Wii yet but imagine the time when/if Nintendo
> release one of those motion capture type full body suits - like in that
> movie "the island" or something. Playing something like MK and actually
> jumping around and your moves are caught exactly on the screen would be
> pretty frickin awesome.. Probably not going to happen soon but I can dream
>
>
> If Xbox and Sony are still back using controllers then they'll be way
> behind gaming evolution
>
> Dale
>


You mention 'gaming evolution'. Who says that Nintendo's offering is an
evolution? Thing evolve to adapt to their environments... to survive.
Gaming isnt dead or even close to being dead. This wont happen until the
graphics have turned photo-realistic. Once there's no more room to improve
on the graphic side, it will be then that gaming will die without some other
advancement. Until then, Nintendo will never end up on top in a single
generational console race.


 
Old 07-13-2007, 01:16 AM   #8 (permalink)
Blig Merk II: XFLOP Fanboy.
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Re: The Future of the Gaming Industry?

Whine whine whine. That's all you anti-Wii fanbullies can do - all
because its more popular than your chosen toy.

The fact is, MOST of the gaming public out there are not bothered
aobut shooting and killing games, lengthy RPGs and the like.

Liken it to the world of board games.

On one extreme you have PRG gamers who spend years on a single game,
and on the other, you have a family playing Snakes and Ladders.

Both are phenominally succsesfull - but the Snakes and Ladders lovers
are in the veast majority.

The videogames industry has laregly ignored them - Nintendo
deliberately tapped into that market with the Wii, following the
success of the DS.

In Japan, the Wii sells to the hardcore and family alike. The charts
speak for themselves.

The problem with you and other fanbullies is that you hate the
'dumbing down' of gaming - but did Operation prevent Trivial Persuit
or Warhamer 4000 from becomming a success? Nope - so the Wii wont
drive out the 360 and the Ps3.

What the Wii will do is establish a massmarket gaming industry. All
the PS3 and 360 will do is maintain what market is left.


On Jul 12, 2:02 am, Jordan <l...@earthlink.net> wrote:
> During the 2007 E3 Conference Nintendo of America president Reggie
> Fils-Aime was quoted as saying that "Nintendo is not a fad. Nintendo
> is the future."
>
> Source:http://www.gamesindustry.biz/content_page.php?aid=26628
>
> The immediate question in my mind is "Do we want that future?"
>
> The issue at hand isn't the popularity of the Nintendo platforms. It's
> undeniable that the Nintendo DS and Wii have sold millions upon
> millions of units. It has to do with their target audience.
>
> Nintendo believes they can broaden the user base of games by selling
> to non-gamers. While this strategy seems to be working for their
> hardware, I have to wonder if we want the game industry guided by
> skewing to people who aren't interested in games. Would, say, Major
> League Baseball re-do their franchising to attract people who aren't
> interested in baseball? Would Toyota re-engineer their vehicles to
> attract people who don't drive? Would the film industry spend millions
> making films for people who don't like watching movies?
>
> What is wrong with wanting to do the best you can for people who
> enjoy, play and most importantly actually buy your product?
>
> If you look at the titles Nintendo is producing for both the DS and
> Wii you will see, according to aggregations of review sites available
> at Metacritic, that the vast majority of titles produced for these two
> platforms are junk. In their drive to attract casual gamers Nintendo,
> either accidentally or intentionally, has driven the over-all quality
> of games on their platforms down.
>
> With the default criteria of 5 reviews or more, Metacritic lists 263
> Nintendo DS games.http://www.metacritic.com/games/ds/scores/
>
> Of those 263 titles only 2 average 90% or above and 35 average between
> 80% and 90%. This means that out of the entire library only 14.07%
> could be considered "above average". If these games were children in
> school they would be your A and B students.
>
> At the other end of the scale there are 81 titles scoring in the 60%
> range and a further 84 games under 60%. 165 below average games?
> That's 62.74% of the entire library which is more or less unplayable.
> Again, to use a school analogy, almost 2/3rds of that particular class
> would be held back for poor grades.
>
> Surely the Wii would be different? After all, it's a console and not a
> hand-held.
>
> Again with the default criteria of 5 reviews or more, Metacritic lists
> 69 Wii games.http://www.metacritic.com/games/wii/scores/
>
> Of those 69 again there are 2 averaging 90% or more and a further 4
> scoring in the 80s. This gives us 6/69 or 8.69% of the library being
> above average. This is actually WORSE than the DS numbers.
>
> Looking to the low end of the scale the Wii has 20 titles in the 60%
> range and 25 titles below 60%. That's 45/69 games that are not worth
> buying or 65.22% of the Wii library that's sub-par. Again, a worse
> ratio than on the Nintendo DS.
>
> Running the numbers at Gamerankings.com (another meta review site -http://www.gamerankings.com) returns similar figures. At 5 reviews or
> more they show 261 DS titles, 34 above average (13.03%) and 163 below
> average (62.45%). On the Wii side they have 69 games with 7 above
> average (10.14%) and 41 below average (59.42%).
>
> Is this the future that Nintendo is going to force gaming into? A
> future where for every game that's worth buying there are between 4.5
> and 7.5 games that are utter garbage?
>
> When Nintendo says they have 140 DS titles and 100 Wii games coming
> out by the end of the year do they want us crunching the numbers in
> our heads to determine how many of those will actually be worth
> buying?
>
> Both Microsoft and Sony have been derided for catering to "hard core"
> instead of casual gamers, but running their libraries through the same
> analysis shows a much higher level of quality.
>
> Xbox 360 - 213 games, 58 above average (27.23%), 98 below average
> (46.01%).
> Source:http://www.metacritic.com/games/xbox360/scores/
>
> Playstation 3 - 54 games, 18 above average (33.33%), 20 below average
> (37.04%).
> Source:http://www.metacritic.com/games/ps3/scores/
>
> Playstation Portable (PSP) - 289 games, 47 above average (16.26%), 158
> below average (54.67%).
> Source:http://www.metacritic.com/games/psp/scores/
>
> I can only speak for myself here, but I feel that life is too short to
> play poor quality video-games and I have no intention of waiting
> around for Nintendo to finally release the next game that might be
> worth my time. If this is the future Nintendo sees then they can have
> it.



 
Old 07-13-2007, 01:16 AM   #9 (permalink)
RMZ
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Re: The Future of the Gaming Industry?

On Jul 12, 1:24 am, Jordan <l...@earthlink.net> wrote:
> On Jul 11, 11:06 pm, RMZ <Jeremy.De...@gmail.com> wrote:
>
> > For example, to simplify things I would use a score of 70 (C-) on a
> > 0-100 scale as the marker for an passable game (i.e. game that isn't
> > horrible). Using that as a metric I think you'll find the PS2 had
> > about as many bad games as it did good ones, The PS2 had 765 games out
> > of 1457 reviews scoring 70 or less. That's about 54% bad, Microsoft's
> > score with the 360 (the current leader of this generation as far as
> > sales and number of titles) is in a similar spot, but doing a tad
> > better in quality of games with 48% of it's games falling below 70.

>
> The other part of this that I didn't get into, the more frightening
> thing I think, is that depending on where you break it roughly 1/2 of
> all games released suck. This is something that we should all be
> fighting against regardless of which platform people root for. But
> frankly I don't know what to do about it. Maybe if the games industry
> had some official organization for recognizing excellence a la the
> Academy Awards or the Emmy Awards instead of 15 different magazines
> and websites choosing their own personal GOTY.
>
> > Also their playbook is now open. Sony and Microsoft have taken note
> > and they can match what Nintendo is doing now, they can also try new
> > interfaces of their own, who knows. It's ultimately great games that
> > sell a system long term.

>
> Sony has a trick up their sleeve called "The Eye of Judgement" and I
> really want to see how that works in person. I don't know if it will
> catch on due to the living room real estate that it takes up, but I
> think the idea is just fascinating.
>
> Demo videos:
>
> http://www.youtube.com/watch?v=ebHilAXNHSY
>
> http://www.youtube.com/watch?v=Bhlq_GhYGsM
>
> This is something that could be done with any camera equipped console
> assuming the resolution is high enough to read the bar codes off the
> cards (or whatever object is put under the camera.)
>
> - Jordan


It just goes to show they are working on games with new user
interfaces.... they had the EyeToy long before Wii came along so this
might have been in the works for some time. This was shown at E3 2006
and as far as I know this hasn't been announced for retail yet, it may
have already been scraped, but who knows.... Games like Guitar Hero,
Dance Dance Revolution, Sing Star, etc... all use unique interfaces
and their selling point is all gimmick. But if a game is fun, it's fun
and it doesn't matter if it's the gimmick that sells it.

Also wanted to add in response to Nintendo's comments; the game
industry has blown up into this huge entertainment market. Last year
the video game industry made more money than the record industry.
People want games and they want unique experiences, I think a lot of
people will own more than one console this generation and that trend
will continue, because video gaming has many different audience
levels. You have the Pro Gamers, you have casual gamers, etc...








 
Old 07-14-2007, 01:16 AM   #10 (permalink)
boodybandit
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Re: The Future of the Gaming Industry?


"RMZ" <Jeremy.Deats@gmail.com> wrote in message
news:1184257683.960388.243850@m3g2000hsh.googlegro ups.com...
> On Jul 12, 1:24 am, Jordan <l...@earthlink.net> wrote:
>> On Jul 11, 11:06 pm, RMZ <Jeremy.De...@gmail.com> wrote:
>>
>> > For example, to simplify things I would use a score of 70 (C-) on a
>> > 0-100 scale as the marker for an passable game (i.e. game that isn't
>> > horrible). Using that as a metric I think you'll find the PS2 had
>> > about as many bad games as it did good ones, The PS2 had 765 games out
>> > of 1457 reviews scoring 70 or less. That's about 54% bad, Microsoft's
>> > score with the 360 (the current leader of this generation as far as
>> > sales and number of titles) is in a similar spot, but doing a tad
>> > better in quality of games with 48% of it's games falling below 70.

>>
>> The other part of this that I didn't get into, the more frightening
>> thing I think, is that depending on where you break it roughly 1/2 of
>> all games released suck. This is something that we should all be
>> fighting against regardless of which platform people root for. But
>> frankly I don't know what to do about it. Maybe if the games industry
>> had some official organization for recognizing excellence a la the
>> Academy Awards or the Emmy Awards instead of 15 different magazines
>> and websites choosing their own personal GOTY.
>>
>> > Also their playbook is now open. Sony and Microsoft have taken note
>> > and they can match what Nintendo is doing now, they can also try new
>> > interfaces of their own, who knows. It's ultimately great games that
>> > sell a system long term.

>>
>> Sony has a trick up their sleeve called "The Eye of Judgement" and I
>> really want to see how that works in person. I don't know if it will
>> catch on due to the living room real estate that it takes up, but I
>> think the idea is just fascinating.
>>
>> Demo videos:
>>
>> http://www.youtube.com/watch?v=ebHilAXNHSY
>>
>> http://www.youtube.com/watch?v=Bhlq_GhYGsM
>>
>> This is something that could be done with any camera equipped console
>> assuming the resolution is high enough to read the bar codes off the
>> cards (or whatever object is put under the camera.)
>>
>> - Jordan

>
> It just goes to show they are working on games with new user
> interfaces.... they had the EyeToy long before Wii came along so this
> might have been in the works for some time. This was shown at E3 2006
> and as far as I know this hasn't been announced for retail yet, it may
> have already been scraped, but who knows.... Games like Guitar Hero,
> Dance Dance Revolution, Sing Star, etc... all use unique interfaces
> and their selling point is all gimmick. But if a game is fun, it's fun
> and it doesn't matter if it's the gimmick that sells it.
>
> Also wanted to add in response to Nintendo's comments; the game
> industry has blown up into this huge entertainment market. Last year
> the video game industry made more money than the record industry.
> People want games and they want unique experiences, I think a lot of
> people will own more than one console this generation and that trend
> will continue, because video gaming has many different audience
> levels. You have the Pro Gamers, you have casual gamers, etc...


and now soccer moms

 
Old 07-14-2007, 01:17 AM   #11 (permalink)
slayerman89@hotmail.com
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Re: The Future of the Gaming Industry?

Graphics and online play really have no place in console wars at this
time. People who really want those things will use a PC, due to far
better support capabilities and a million more games, as well as video
cards with HDMI/DVI outputs for a crystal picture and PCI physics
cards for 60+ fps. The reason the Wii is selling so well is because it
offers things NOTHING else does. You can say that Nintendo made this
or that mistake all you want but it doesn't change the fact that
you're wrong. They saw an opening and used it to sell millions of
cheap effective consoles that will break you before you break them. It
was a brilliant move at a time when the two other competitors tried to
cram full blown graphics into tiny proprietary packages with the same
basic gameplay as the last model.

What I AM looking forward to is Microsoft and Sony's next consoles.
Nintendo raised the bar and took this round, and I can wait to see
what the next round brings.

 
Old 07-19-2007, 01:46 AM   #12 (permalink)
mikel68
mikel68 has no status. Edit
Guest
 
Posts: n/a
Re: The Future of the Gaming Industry?

Scrub wrote:
>
> In some ways, it's easy to see why people would think Nintendo is the future
> when they bring interactivity into games. It might seem like a fad, and I
> haven't bought a Wii yet but imagine the time when/if Nintendo release one
> of those motion capture type full body suits - like in that movie "the
> island" or something. Playing something like MK and actually jumping around
> and your moves are caught exactly on the screen would be pretty frickin
> awesome.. Probably not going to happen soon but I can dream
>
> If Xbox and Sony are still back using controllers then they'll be way behind
> gaming evolution
>
> Dale
>
>

think they'll have big and tall people jumpsuits? or for fat people.

mk
 
Old 07-19-2007, 01:46 AM   #13 (permalink)
Scrub
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Re: The Future of the Gaming Industry?


"mikel68" <mikel68@sbcglobal.net> wrote in message
news:4uwni.9459$eY.7795@newssvr13.news.prodigy.net ...
> Scrub wrote:
>>
>> In some ways, it's easy to see why people would think Nintendo is the
>> future when they bring interactivity into games. It might seem like a
>> fad, and I haven't bought a Wii yet but imagine the time when/if Nintendo
>> release one of those motion capture type full body suits - like in that
>> movie "the island" or something. Playing something like MK and actually
>> jumping around and your moves are caught exactly on the screen would be
>> pretty frickin awesome.. Probably not going to happen soon but I can
>> dream
>>
>> If Xbox and Sony are still back using controllers then they'll be way
>> behind gaming evolution
>>
>> Dale

> think they'll have big and tall people jumpsuits? or for fat people.
>
> mk


You can only hope


 
Old 07-20-2007, 01:20 AM   #14 (permalink)
blue
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Re: The Future of the Gaming Industry?

mikel68 wrote:

> Scrub wrote:
>
>>
>> In some ways, it's easy to see why people would think Nintendo is the
>> future when they bring interactivity into games. It might seem like a
>> fad, and I haven't bought a Wii yet but imagine the time when/if
>> Nintendo release one of those motion capture type full body suits -
>> like in that movie "the island" or something. Playing something like
>> MK and actually jumping around and your moves are caught exactly on
>> the screen would be pretty frickin awesome.. Probably not going to
>> happen soon but I can dream
>>
>> If Xbox and Sony are still back using controllers then they'll be way
>> behind gaming evolution
>>
>> Dale
>>

> think they'll have big and tall people jumpsuits? or for fat people.
>
> mk

Come to think of it an FPS contoller which strapps to your foot and
allows you to turn just by moving your foot would be sweet, to say
nothing of driving games.

 
Old 07-20-2007, 01:20 AM   #15 (permalink)
Scrub
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Re: The Future of the Gaming Industry?


"blue" <balls@blueyonder.co.uk> wrote in message
news:gnJni.18$4_3.3@fe2.news.blueyonder.co.uk...
> mikel68 wrote:
>
>> Scrub wrote:
>>
>>>
>>> In some ways, it's easy to see why people would think Nintendo is the
>>> future when they bring interactivity into games. It might seem like a
>>> fad, and I haven't bought a Wii yet but imagine the time when/if
>>> Nintendo release one of those motion capture type full body suits - like
>>> in that movie "the island" or something. Playing something like MK and
>>> actually jumping around and your moves are caught exactly on the screen
>>> would be pretty frickin awesome.. Probably not going to happen soon but
>>> I can dream
>>>
>>> If Xbox and Sony are still back using controllers then they'll be way
>>> behind gaming evolution
>>>
>>> Dale
>>>

>> think they'll have big and tall people jumpsuits? or for fat people.
>>
>> mk

> Come to think of it an FPS contoller which strapps to your foot and allows
> you to turn just by moving your foot would be sweet, to say nothing of
> driving games.
>


How about having a light gun and using the camera for fps? The camera could
tell when you duck down to get behind cover etc. Why haven't they used the
camera for something that's actually good besides uno and that Totem Ball
gayness?


Dale


 
Old 07-21-2007, 01:27 AM   #16 (permalink)
blue
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Posts: n/a
Re: The Future of the Gaming Industry?

Scrub wrote:

> "blue" <balls@blueyonder.co.uk> wrote in message
> news:gnJni.18$4_3.3@fe2.news.blueyonder.co.uk...
>
>>mikel68 wrote:
>>
>>
>>>Scrub wrote:
>>>
>>>
>>>>In some ways, it's easy to see why people would think Nintendo is the
>>>>future when they bring interactivity into games. It might seem like a
>>>>fad, and I haven't bought a Wii yet but imagine the time when/if
>>>>Nintendo release one of those motion capture type full body suits - like
>>>>in that movie "the island" or something. Playing something like MK and
>>>>actually jumping around and your moves are caught exactly on the screen
>>>>would be pretty frickin awesome.. Probably not going to happen soon but
>>>>I can dream
>>>>
>>>>If Xbox and Sony are still back using controllers then they'll be way
>>>>behind gaming evolution
>>>>
>>>>Dale
>>>>
>>>
>>>think they'll have big and tall people jumpsuits? or for fat people.
>>>
>>>mk

>>
>>Come to think of it an FPS contoller which strapps to your foot and allows
>>you to turn just by moving your foot would be sweet, to say nothing of
>>driving games.
>>

>
>
> How about having a light gun and using the camera for fps? The camera could
> tell when you duck down to get behind cover etc. Why haven't they used the
> camera for something that's actually good besides uno and that Totem Ball
> gayness?
>
>
> Dale
>
>

I think probably because it's not very accurate. FPS owners would go nuts.
 
 

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